
This makes them excellent units for scouting vein areas. Tiberium veins will damage most vehicles, except for the following: NOD Buggy, Wolverine and Hover MLRS. Also, do not send your aircraft through the Firestorm Wall while it is activated because they will be automatically be destroyed. It may work differently if your base is elsewhere. Note: This was done with a base at the bottom of the map. If you have nothing else to do, you can watch the missile dissipate in the Firestorm Wall. Turn on the wall when you hear the "missile launch detected" warning. The Firestorm building should be fully charged. They can have spaces in between to save on power and money. The walls should be placed above the base and/or in the general direction of the enemy base. Protection from NOD ballistic missilesįor GDI commanders, the Firestorm Wall can be used as protection against NOD ballistic missiles. The Viceroids will destroy most of the surviving buildings. The Chemical Missile should make all surrounding troops Viceroids. The enemy cannot build any more, or build vehicles. Also fire that missile at the Weapons Factory, which should finish its destruction. It may not be destroyed, but you will have another Chemical Missile ready. Then, fire your Chemical Missile at the Weapons factory. When it does, fire your Multi-Missle at your opponent's Construction Yard, which should destroy it. Then when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. Easy way to destroy enemiesīuild a Tiberium Waste Facility and a Missle Silo. If the other team is NOD, you will first have to disable their power plants. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. When playing as NOD, purchase some subterranean APCs and fill them with engineers.

However, when you bomb SAM sites they just re-appear. The easiest way towards victory using an air assault is to take out the SAM sites. Should he fail, sell the building for an easy profit. The commando will protect the building that you capture. Have your engineers pour out and have them take it over.
#TIBERIAN SUN WALKTHROUGH MAPS UPGRADE#
Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. They are even a threat if the enemy has an Obelisk Of Light. The people will die and turn into adult Visceroids, which will then destroy the base. When playing as NOD, launch a chemical weapon into the enemy base that has a lot of surrounding population. Note: The Visceroids are not friendly after becoming adults. Order an infantry unit into tiberium until the soldiers die to create baby Visceroids.
#TIBERIAN SUN WALKTHROUGH MAPS GENERATOR#
When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily. Then, build Firestorm Walls across any sections where an enemy can get into your base. Fortify your base and develop it until you have the option to build a Firestorm Wall and sections.


Note: This trick requires the ability to build a GDI Firestorm Wall Generator and Firestorm Wall sections. You will get control of the building and the vehicle. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. Note: Try this trick on the "Destroy Chemical Tanks" GDI mission. Control NOD ore processor and mining vehicle Then you will have control over the vehicle. Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it. However, this trick does not work in the patched versions of the game. Note: This trick works with the original, unpatched game. Your Firestorm Wall will now remain on indefinitely unless you build or turn on your power plants.

Then before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. First, fully charge your Firestorm Wall and turn it on. This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge.
